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Six new orc stat blocks for your Shadowdark (RPG) game nights in a different take on the classic humanoids.

Orc
Orc Assassin
Orc Axe-Hurler
Orc Bandit
Orc Hunter
Orc Subchief

There is already Cave A and there will be nine more Caves of Chaos with many more monsters to come! As well as one Cave of the Unkown and maybe a certain Mound...

If you are familiar with the iconic D&D module B2 you know what to expect in the next Caves, as P&P Pub. will publish one installment of this series - and expansion of the original SD monster section - each month throughout 2024.

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Click download now to get access to the following files:

Cave_B_Orcs_v 1.0.pdf 697 kB

Comments

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Please let me explain why these orcs are not the standard orcs from the Shadowdark RPG Core Rulebook.

Before I started working on the stat blocks of this project, I wrote down some design premises.

To respect and build upon the SD core rules ranks very high in this regard. Only one premise overrules it actually:

"Each humanoid has (or gets) their own signature ability."

And the original SD orcs share the Rage trait with the gnolls. So one of them needed a new, an individual signature ability.

Well there is this other thing I stumbled over in the CRB: no half-elves.

Oookay. We are still talking orcs, right?

Yesss! 

A predecessor of SD handled half-elves aaand half-orcs very open minded: If you e.g. are/play a half-orc you get to choose whether you want to use the mechanical benefits of orcs or humans.