Please let me explain why these orcs are not the standard orcs from the Shadowdark RPG Core Rulebook.
Before I started working on the stat blocks of this project, I wrote down some design premises.
To respect and build upon the SD core rules ranks very high in this regard. Only one premise overrules it actually:
"Each humanoid has (or gets) their own signature ability."
And the original SD orcs share the Rage trait with the gnolls. So one of them needed a new, an individual signature ability.
Well there is this other thing I stumbled over in the CRB: no half-elves.
Oookay. We are still talking orcs, right?
Yesss!
A predecessor of SD handled half-elves aaand half-orcs very open minded: If you e.g. are/play a half-orc you get to choose whether you want to use the mechanical benefits of orcs or humans.
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Please let me explain why these orcs are not the standard orcs from the Shadowdark RPG Core Rulebook.
Before I started working on the stat blocks of this project, I wrote down some design premises.
To respect and build upon the SD core rules ranks very high in this regard. Only one premise overrules it actually:
"Each humanoid has (or gets) their own signature ability."
And the original SD orcs share the Rage trait with the gnolls. So one of them needed a new, an individual signature ability.
Well there is this other thing I stumbled over in the CRB: no half-elves.
Oookay. We are still talking orcs, right?
Yesss!
A predecessor of SD handled half-elves aaand half-orcs very open minded: If you e.g. are/play a half-orc you get to choose whether you want to use the mechanical benefits of orcs or humans.